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obscuren authored
If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object.
70f7a0be
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| .. | ||
| .ethtest | ||
| address.go | ||
| asm.go | ||
| closure.go | ||
| common.go | ||
| debugger.go | ||
| environment.go | ||
| execution.go | ||
| stack.go | ||
| types.go | ||
| virtual_machine.go | ||
| vm.go | ||
| vm_debug.go | ||
| vm_test.go |