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obscuren authored
If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object.
70f7a0be
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| errors.go | ||
| manifest.go | ||
| state.go | ||
| state_object.go | ||
| state_test.go |