• obscuren's avatar
    Use the state instead of the state object directly. · 70f7a0be
    obscuren authored
    If a state gets reset and you still hold a pointer to the previous,
    incorrect, state object you'll operate on the wrong object. Using the
    state to set/get objects and attributes you won't have this problem
    since the state will always have the correct object.
    70f7a0be
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