Commit 697c2b5d authored by Gustav Simonsson's avatar Gustav Simonsson

Correct block parent timestamp check and typos

parent 4dc283c0
......@@ -206,7 +206,7 @@ func (sm *BlockProcessor) ProcessWithParent(block, parent *types.Block) (td *big
return
}
if err = sm.AccumelateRewards(state, block, parent); err != nil {
if err = sm.AccumulateRewards(state, block, parent); err != nil {
return
}
......@@ -248,8 +248,8 @@ func (sm *BlockProcessor) ValidateBlock(block, parent *types.Block) error {
}
diff := block.Header().Time - parent.Header().Time
if diff < 0 {
return ValidationError("Block timestamp less then prev block %v (%v - %v)", diff, block.Header().Time, sm.bc.CurrentBlock().Header().Time)
if diff <= 0 {
return ValidationError("Block timestamp not after prev block %v (%v - %v)", diff, block.Header().Time, sm.bc.CurrentBlock().Header().Time)
}
if block.Time() > time.Now().Unix() {
......@@ -264,7 +264,7 @@ func (sm *BlockProcessor) ValidateBlock(block, parent *types.Block) error {
return nil
}
func (sm *BlockProcessor) AccumelateRewards(statedb *state.StateDB, block, parent *types.Block) error {
func (sm *BlockProcessor) AccumulateRewards(statedb *state.StateDB, block, parent *types.Block) error {
reward := new(big.Int).Set(BlockReward)
ancestors := set.New()
......@@ -326,7 +326,7 @@ func (sm *BlockProcessor) GetMessages(block *types.Block) (messages []*state.Mes
defer state.Reset()
sm.TransitionState(state, parent, block)
sm.AccumelateRewards(state, block, parent)
sm.AccumulateRewards(state, block, parent)
return state.Manifest().Messages, nil
}
......@@ -347,7 +347,7 @@ func (sm *BlockProcessor) GetLogs(block *types.Block) (logs state.Logs, err erro
defer state.Reset()
sm.TransitionState(state, parent, block)
sm.AccumelateRewards(state, block, parent)
sm.AccumulateRewards(state, block, parent)
return state.Logs(), nil
}
......@@ -206,7 +206,7 @@ func (self *Miner) mine() {
block.SetReceipts(receipts)
// Accumulate the rewards included for this block
blockProcessor.AccumelateRewards(state, block, parent)
blockProcessor.AccumulateRewards(state, block, parent)
state.Update(ethutil.Big0)
block.SetRoot(state.Root())
......
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