1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
package pipeline
import (
"fmt"
"runtime"
)
type causer interface {
Cause() error
}
func errorWithPC(msg string, pc uintptr) string {
s := ""
if fn := runtime.FuncForPC(pc); fn != nil {
file, line := fn.FileLine(pc)
s = fmt.Sprintf("-> %v, %v:%v\n", fn.Name(), file, line)
}
s += msg + "\n\n"
return s
}
func getPC(callersToSkip int) uintptr {
// Get the PC of Initialize method's caller.
pc := [1]uintptr{}
_ = runtime.Callers(callersToSkip, pc[:])
return pc[0]
}
// ErrorNode can be an embedded field in a private error object. This field
// adds Program Counter support and a 'cause' (reference to a preceding error).
// When initializing a error type with this embedded field, initialize the
// ErrorNode field by calling ErrorNode{}.Initialize(cause).
type ErrorNode struct {
pc uintptr // Represents a Program Counter that you can get symbols for.
cause error // Refers to the preceding error (or nil)
}
// Error returns a string with the PC's symbols or "" if the PC is invalid.
// When defining a new error type, have its Error method call this one passing
// it the string representation of the error.
func (e *ErrorNode) Error(msg string) string {
s := errorWithPC(msg, e.pc)
if e.cause != nil {
s += e.cause.Error() + "\n"
}
return s
}
// Cause returns the error that preceded this error.
func (e *ErrorNode) Cause() error { return e.cause }
// Temporary returns true if the error occurred due to a temporary condition.
func (e ErrorNode) Temporary() bool {
type temporary interface {
Temporary() bool
}
for err := e.cause; err != nil; {
if t, ok := err.(temporary); ok {
return t.Temporary()
}
if cause, ok := err.(causer); ok {
err = cause.Cause()
} else {
err = nil
}
}
return false
}
// Timeout returns true if the error occurred due to time expiring.
func (e ErrorNode) Timeout() bool {
type timeout interface {
Timeout() bool
}
for err := e.cause; err != nil; {
if t, ok := err.(timeout); ok {
return t.Timeout()
}
if cause, ok := err.(causer); ok {
err = cause.Cause()
} else {
err = nil
}
}
return false
}
// Initialize is used to initialize an embedded ErrorNode field.
// It captures the caller's program counter and saves the cause (preceding error).
// To initialize the field, use "ErrorNode{}.Initialize(cause, 3)". A callersToSkip
// value of 3 is very common; but, depending on your code nesting, you may need
// a different value.
func (ErrorNode) Initialize(cause error, callersToSkip int) ErrorNode {
pc := getPC(callersToSkip)
return ErrorNode{pc: pc, cause: cause}
}
// Cause walks all the preceding errors and return the originating error.
func Cause(err error) error {
for err != nil {
cause, ok := err.(causer)
if !ok {
break
}
err = cause.Cause()
}
return err
}
// ErrorNodeNoCause can be an embedded field in a private error object. This field
// adds Program Counter support.
// When initializing a error type with this embedded field, initialize the
// ErrorNodeNoCause field by calling ErrorNodeNoCause{}.Initialize().
type ErrorNodeNoCause struct {
pc uintptr // Represents a Program Counter that you can get symbols for.
}
// Error returns a string with the PC's symbols or "" if the PC is invalid.
// When defining a new error type, have its Error method call this one passing
// it the string representation of the error.
func (e *ErrorNodeNoCause) Error(msg string) string {
return errorWithPC(msg, e.pc)
}
// Temporary returns true if the error occurred due to a temporary condition.
func (e ErrorNodeNoCause) Temporary() bool {
return false
}
// Timeout returns true if the error occurred due to time expiring.
func (e ErrorNodeNoCause) Timeout() bool {
return false
}
// Initialize is used to initialize an embedded ErrorNode field.
// It captures the caller's program counter.
// To initialize the field, use "ErrorNodeNoCause{}.Initialize(3)". A callersToSkip
// value of 3 is very common; but, depending on your code nesting, you may need
// a different value.
func (ErrorNodeNoCause) Initialize(callersToSkip int) ErrorNodeNoCause {
pc := getPC(callersToSkip)
return ErrorNodeNoCause{pc: pc}
}
// NewError creates a simple string error (like Error.New). But, this
// error also captures the caller's Program Counter and the preceding error (if provided).
func NewError(cause error, msg string) error {
if cause != nil {
return &pcError{
ErrorNode: ErrorNode{}.Initialize(cause, 3),
msg: msg,
}
}
return &pcErrorNoCause{
ErrorNodeNoCause: ErrorNodeNoCause{}.Initialize(3),
msg: msg,
}
}
// pcError is a simple string error (like error.New) with an ErrorNode (PC & cause).
type pcError struct {
ErrorNode
msg string
}
// Error satisfies the error interface. It shows the error with Program Counter
// symbols and calls Error on the preceding error so you can see the full error chain.
func (e *pcError) Error() string { return e.ErrorNode.Error(e.msg) }
// pcErrorNoCause is a simple string error (like error.New) with an ErrorNode (PC).
type pcErrorNoCause struct {
ErrorNodeNoCause
msg string
}
// Error satisfies the error interface. It shows the error with Program Counter symbols.
func (e *pcErrorNoCause) Error() string { return e.ErrorNodeNoCause.Error(e.msg) }