state_object.go 16.3 KB
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// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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	"bytes"
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	"fmt"
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	"io"
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	"math/big"
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	"time"
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	"github.com/ethereum/go-ethereum/common"
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	"github.com/ethereum/go-ethereum/crypto"
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	"github.com/ethereum/go-ethereum/metrics"
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	"github.com/ethereum/go-ethereum/rlp"
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)

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var emptyCodeHash = crypto.Keccak256(nil)
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type Code []byte

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func (c Code) String() string {
	return string(c) //strings.Join(Disassemble(c), " ")
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}

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type Storage map[common.Hash]common.Hash
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func (s Storage) String() (str string) {
	for key, value := range s {
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		str += fmt.Sprintf("%X : %X\n", key, value)
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	}

	return
}

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func (s Storage) Copy() Storage {
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	cpy := make(Storage)
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	for key, value := range s {
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		cpy[key] = value
	}

	return cpy
}

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// stateObject represents an Ethereum account which is being modified.
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//
// The usage pattern is as follows:
// First you need to obtain a state object.
// Account values can be accessed and modified through the object.
// Finally, call CommitTrie to write the modified storage trie into a database.
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type stateObject struct {
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	address  common.Address
	addrHash common.Hash // hash of ethereum address of the account
	data     Account
	db       *StateDB
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	// DB error.
	// State objects are used by the consensus core and VM which are
	// unable to deal with database-level errors. Any error that occurs
	// during a database read is memoized here and will eventually be returned
	// by StateDB.Commit.
	dbErr error

	// Write caches.
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	trie Trie // storage trie, which becomes non-nil on first access
	code Code // contract bytecode, which gets set when code is loaded
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	originStorage  Storage // Storage cache of original entries to dedup rewrites, reset for every transaction
	pendingStorage Storage // Storage entries that need to be flushed to disk, at the end of an entire block
	dirtyStorage   Storage // Storage entries that have been modified in the current transaction execution
	fakeStorage    Storage // Fake storage which constructed by caller for debugging purpose.
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	// Cache flags.
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	// When an object is marked suicided it will be delete from the trie
	// during the "update" phase of the state transition.
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	dirtyCode bool // true if the code was updated
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	suicided  bool
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	deleted   bool
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}

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// empty returns whether the account is considered empty.
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func (s *stateObject) empty() bool {
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	return s.data.Nonce == 0 && s.data.Balance.Sign() == 0 && bytes.Equal(s.data.CodeHash, emptyCodeHash)
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}

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// Account is the Ethereum consensus representation of accounts.
// These objects are stored in the main account trie.
type Account struct {
	Nonce    uint64
	Balance  *big.Int
	Root     common.Hash // merkle root of the storage trie
	CodeHash []byte
}
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// newObject creates a state object.
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func newObject(db *StateDB, address common.Address, data Account) *stateObject {
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	if data.Balance == nil {
		data.Balance = new(big.Int)
	}
	if data.CodeHash == nil {
		data.CodeHash = emptyCodeHash
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	}
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	if data.Root == (common.Hash{}) {
		data.Root = emptyRoot
	}
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	return &stateObject{
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		db:             db,
		address:        address,
		addrHash:       crypto.Keccak256Hash(address[:]),
		data:           data,
		originStorage:  make(Storage),
		pendingStorage: make(Storage),
		dirtyStorage:   make(Storage),
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	}
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}

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// EncodeRLP implements rlp.Encoder.
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func (s *stateObject) EncodeRLP(w io.Writer) error {
	return rlp.Encode(w, s.data)
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}

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// setError remembers the first non-nil error it is called with.
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func (s *stateObject) setError(err error) {
	if s.dbErr == nil {
		s.dbErr = err
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	}
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}

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func (s *stateObject) markSuicided() {
	s.suicided = true
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}

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func (s *stateObject) touch() {
	s.db.journal.append(touchChange{
		account: &s.address,
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	})
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	if s.address == ripemd {
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		// Explicitly put it in the dirty-cache, which is otherwise generated from
		// flattened journals.
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		s.db.journal.dirty(s.address)
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	}
}

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func (s *stateObject) getTrie(db Database) Trie {
	if s.trie == nil {
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		// Try fetching from prefetcher first
		// We don't prefetch empty tries
		if s.data.Root != emptyRoot && s.db.prefetcher != nil {
			// When the miner is creating the pending state, there is no
			// prefetcher
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			s.trie = s.db.prefetcher.trie(s.data.Root)
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		}
		if s.trie == nil {
			var err error
			s.trie, err = db.OpenStorageTrie(s.addrHash, s.data.Root)
			if err != nil {
				s.trie, _ = db.OpenStorageTrie(s.addrHash, common.Hash{})
				s.setError(fmt.Errorf("can't create storage trie: %v", err))
			}
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		}
	}
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	return s.trie
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}
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// GetState retrieves a value from the account storage trie.
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func (s *stateObject) GetState(db Database, key common.Hash) common.Hash {
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	// If the fake storage is set, only lookup the state here(in the debugging mode)
	if s.fakeStorage != nil {
		return s.fakeStorage[key]
	}
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	// If we have a dirty value for this state entry, return it
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	value, dirty := s.dirtyStorage[key]
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	if dirty {
		return value
	}
	// Otherwise return the entry's original value
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	return s.GetCommittedState(db, key)
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}

// GetCommittedState retrieves a value from the committed account storage trie.
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func (s *stateObject) GetCommittedState(db Database, key common.Hash) common.Hash {
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	// If the fake storage is set, only lookup the state here(in the debugging mode)
	if s.fakeStorage != nil {
		return s.fakeStorage[key]
	}
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	// If we have a pending write or clean cached, return that
	if value, pending := s.pendingStorage[key]; pending {
		return value
	}
	if value, cached := s.originStorage[key]; cached {
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		return value
	}
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	// If no live objects are available, attempt to use snapshots
	var (
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		enc   []byte
		err   error
		meter *time.Duration
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	)
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	readStart := time.Now()
	if metrics.EnabledExpensive {
		// If the snap is 'under construction', the first lookup may fail. If that
		// happens, we don't want to double-count the time elapsed. Thus this
		// dance with the metering.
		defer func() {
			if meter != nil {
				*meter += time.Since(readStart)
			}
		}()
	}
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	if s.db.snap != nil {
		if metrics.EnabledExpensive {
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			meter = &s.db.SnapshotStorageReads
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		}
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		// If the object was destructed in *this* block (and potentially resurrected),
		// the storage has been cleared out, and we should *not* consult the previous
		// snapshot about any storage values. The only possible alternatives are:
		//   1) resurrect happened, and new slot values were set -- those should
		//      have been handles via pendingStorage above.
		//   2) we don't have new values, and can deliver empty response back
		if _, destructed := s.db.snapDestructs[s.addrHash]; destructed {
			return common.Hash{}
		}
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		enc, err = s.db.snap.Storage(s.addrHash, crypto.Keccak256Hash(key.Bytes()))
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	}
	// If snapshot unavailable or reading from it failed, load from the database
	if s.db.snap == nil || err != nil {
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		if meter != nil {
			// If we already spent time checking the snapshot, account for it
			// and reset the readStart
			*meter += time.Since(readStart)
			readStart = time.Now()
		}
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		if metrics.EnabledExpensive {
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			meter = &s.db.StorageReads
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		}
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		if enc, err = s.getTrie(db).TryGet(key.Bytes()); err != nil {
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			s.setError(err)
			return common.Hash{}
		}
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	}
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	var value common.Hash
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	if len(enc) > 0 {
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		_, content, _, err := rlp.Split(enc)
		if err != nil {
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			s.setError(err)
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		}
		value.SetBytes(content)
	}
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	s.originStorage[key] = value
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	return value
}

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// SetState updates a value in account storage.
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func (s *stateObject) SetState(db Database, key, value common.Hash) {
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	// If the fake storage is set, put the temporary state update here.
	if s.fakeStorage != nil {
		s.fakeStorage[key] = value
		return
	}
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	// If the new value is the same as old, don't set
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	prev := s.GetState(db, key)
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	if prev == value {
		return
	}
	// New value is different, update and journal the change
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	s.db.journal.append(storageChange{
		account:  &s.address,
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		key:      key,
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		prevalue: prev,
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	})
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	s.setState(key, value)
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}

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// SetStorage replaces the entire state storage with the given one.
//
// After this function is called, all original state will be ignored and state
// lookup only happens in the fake state storage.
//
// Note this function should only be used for debugging purpose.
func (s *stateObject) SetStorage(storage map[common.Hash]common.Hash) {
	// Allocate fake storage if it's nil.
	if s.fakeStorage == nil {
		s.fakeStorage = make(Storage)
	}
	for key, value := range storage {
		s.fakeStorage[key] = value
	}
	// Don't bother journal since this function should only be used for
	// debugging and the `fake` storage won't be committed to database.
}

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func (s *stateObject) setState(key, value common.Hash) {
	s.dirtyStorage[key] = value
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}

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// finalise moves all dirty storage slots into the pending area to be hashed or
// committed later. It is invoked at the end of every transaction.
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func (s *stateObject) finalise(prefetch bool) {
	slotsToPrefetch := make([][]byte, 0, len(s.dirtyStorage))
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	for key, value := range s.dirtyStorage {
		s.pendingStorage[key] = value
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		if value != s.originStorage[key] {
			slotsToPrefetch = append(slotsToPrefetch, common.CopyBytes(key[:])) // Copy needed for closure
		}
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	}
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	if s.db.prefetcher != nil && prefetch && len(slotsToPrefetch) > 0 && s.data.Root != emptyRoot {
		s.db.prefetcher.prefetch(s.data.Root, slotsToPrefetch)
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	}
	if len(s.dirtyStorage) > 0 {
		s.dirtyStorage = make(Storage)
	}
}

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// updateTrie writes cached storage modifications into the object's storage trie.
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// It will return nil if the trie has not been loaded and no changes have been made
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func (s *stateObject) updateTrie(db Database) Trie {
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	// Make sure all dirty slots are finalized into the pending storage area
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	s.finalise(false) // Don't prefetch any more, pull directly if need be
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	if len(s.pendingStorage) == 0 {
		return s.trie
	}
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	// Track the amount of time wasted on updating the storage trie
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	if metrics.EnabledExpensive {
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		defer func(start time.Time) { s.db.StorageUpdates += time.Since(start) }(time.Now())
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	}
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	// The snapshot storage map for the object
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	var storage map[common.Hash][]byte
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	// Insert all the pending updates into the trie
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	tr := s.getTrie(db)
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	hasher := s.db.hasher
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	usedStorage := make([][]byte, 0, len(s.pendingStorage))
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	for key, value := range s.pendingStorage {
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		// Skip noop changes, persist actual changes
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		if value == s.originStorage[key] {
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			continue
		}
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		s.originStorage[key] = value
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		var v []byte
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		if (value == common.Hash{}) {
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			s.setError(tr.TryDelete(key[:]))
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		} else {
			// Encoding []byte cannot fail, ok to ignore the error.
			v, _ = rlp.EncodeToBytes(common.TrimLeftZeroes(value[:]))
			s.setError(tr.TryUpdate(key[:], v))
		}
		// If state snapshotting is active, cache the data til commit
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		if s.db.snap != nil {
			if storage == nil {
				// Retrieve the old storage map, if available, create a new one otherwise
				if storage = s.db.snapStorage[s.addrHash]; storage == nil {
					storage = make(map[common.Hash][]byte)
					s.db.snapStorage[s.addrHash] = storage
				}
			}
			storage[crypto.HashData(hasher, key[:])] = v // v will be nil if value is 0x00
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		}
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		usedStorage = append(usedStorage, common.CopyBytes(key[:])) // Copy needed for closure
	}
	if s.db.prefetcher != nil {
		s.db.prefetcher.used(s.data.Root, usedStorage)
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	}
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	if len(s.pendingStorage) > 0 {
		s.pendingStorage = make(Storage)
	}
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	return tr
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}

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// UpdateRoot sets the trie root to the current root hash of
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func (s *stateObject) updateRoot(db Database) {
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	// If nothing changed, don't bother with hashing anything
	if s.updateTrie(db) == nil {
		return
	}
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	// Track the amount of time wasted on hashing the storage trie
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	if metrics.EnabledExpensive {
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		defer func(start time.Time) { s.db.StorageHashes += time.Since(start) }(time.Now())
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	}
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	s.data.Root = s.trie.Hash()
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}

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// CommitTrie the storage trie of the object to db.
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// This updates the trie root.
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func (s *stateObject) CommitTrie(db Database) error {
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	// If nothing changed, don't bother with hashing anything
	if s.updateTrie(db) == nil {
		return nil
	}
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	if s.dbErr != nil {
		return s.dbErr
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	}
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	// Track the amount of time wasted on committing the storage trie
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	if metrics.EnabledExpensive {
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		defer func(start time.Time) { s.db.StorageCommits += time.Since(start) }(time.Now())
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	}
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	root, err := s.trie.Commit(nil)
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	if err == nil {
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		s.data.Root = root
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	}
	return err
}

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// AddBalance adds amount to s's balance.
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// It is used to add funds to the destination account of a transfer.
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func (s *stateObject) AddBalance(amount *big.Int) {
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	// EIP161: We must check emptiness for the objects such that the account
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	// clearing (0,0,0 objects) can take effect.
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	if amount.Sign() == 0 {
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		if s.empty() {
			s.touch()
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		}
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		return
	}
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	s.SetBalance(new(big.Int).Add(s.Balance(), amount))
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}

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// SubBalance removes amount from s's balance.
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// It is used to remove funds from the origin account of a transfer.
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func (s *stateObject) SubBalance(amount *big.Int) {
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	if amount.Sign() == 0 {
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		return
	}
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	s.SetBalance(new(big.Int).Sub(s.Balance(), amount))
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}

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func (s *stateObject) SetBalance(amount *big.Int) {
	s.db.journal.append(balanceChange{
		account: &s.address,
		prev:    new(big.Int).Set(s.data.Balance),
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	})
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	s.setBalance(amount)
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}

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func (s *stateObject) setBalance(amount *big.Int) {
	s.data.Balance = amount
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}

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// Return the gas back to the origin. Used by the Virtual machine or Closures
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func (s *stateObject) ReturnGas(gas *big.Int) {}
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func (s *stateObject) deepCopy(db *StateDB) *stateObject {
	stateObject := newObject(db, s.address, s.data)
	if s.trie != nil {
		stateObject.trie = db.db.CopyTrie(s.trie)
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	}
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	stateObject.code = s.code
	stateObject.dirtyStorage = s.dirtyStorage.Copy()
	stateObject.originStorage = s.originStorage.Copy()
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	stateObject.pendingStorage = s.pendingStorage.Copy()
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	stateObject.suicided = s.suicided
	stateObject.dirtyCode = s.dirtyCode
	stateObject.deleted = s.deleted
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	return stateObject
}

//
// Attribute accessors
//

// Returns the address of the contract/account
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func (s *stateObject) Address() common.Address {
	return s.address
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}

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// Code returns the contract code associated with this object, if any.
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func (s *stateObject) Code(db Database) []byte {
	if s.code != nil {
		return s.code
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	}
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	if bytes.Equal(s.CodeHash(), emptyCodeHash) {
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		return nil
	}
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	code, err := db.ContractCode(s.addrHash, common.BytesToHash(s.CodeHash()))
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	if err != nil {
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		s.setError(fmt.Errorf("can't load code hash %x: %v", s.CodeHash(), err))
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	}
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	s.code = code
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	return code
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}

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// CodeSize returns the size of the contract code associated with this object,
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// or zero if none. This method is an almost mirror of Code, but uses a cache
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// inside the database to avoid loading codes seen recently.
func (s *stateObject) CodeSize(db Database) int {
	if s.code != nil {
		return len(s.code)
	}
	if bytes.Equal(s.CodeHash(), emptyCodeHash) {
		return 0
	}
	size, err := db.ContractCodeSize(s.addrHash, common.BytesToHash(s.CodeHash()))
	if err != nil {
		s.setError(fmt.Errorf("can't load code size %x: %v", s.CodeHash(), err))
	}
	return size
}

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func (s *stateObject) SetCode(codeHash common.Hash, code []byte) {
	prevcode := s.Code(s.db.db)
	s.db.journal.append(codeChange{
		account:  &s.address,
		prevhash: s.CodeHash(),
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		prevcode: prevcode,
	})
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	s.setCode(codeHash, code)
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}

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func (s *stateObject) setCode(codeHash common.Hash, code []byte) {
	s.code = code
	s.data.CodeHash = codeHash[:]
	s.dirtyCode = true
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}

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func (s *stateObject) SetNonce(nonce uint64) {
	s.db.journal.append(nonceChange{
		account: &s.address,
		prev:    s.data.Nonce,
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	})
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	s.setNonce(nonce)
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}

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func (s *stateObject) setNonce(nonce uint64) {
	s.data.Nonce = nonce
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}

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func (s *stateObject) CodeHash() []byte {
	return s.data.CodeHash
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}

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func (s *stateObject) Balance() *big.Int {
	return s.data.Balance
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}

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func (s *stateObject) Nonce() uint64 {
	return s.data.Nonce
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}

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// Never called, but must be present to allow stateObject to be used
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// as a vm.Account interface that also satisfies the vm.ContractRef
// interface. Interfaces are awesome.
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func (s *stateObject) Value() *big.Int {
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	panic("Value on stateObject should never be called")
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}